Lucky Tabby2 Gold
After 6 friendly minions die, get a random Beast. (6 left!)
Gold Pendant2 Gold
Make a random friendly minion from Tier 3 or below Golden. At the start of each turn, repeat this.
Gilded Anchor2 Gold
At the end of each turn, give your Golden minions +2/+2.
Book of Medivh2 Gold
Discover a Tavern spell. At the start of each turn, Discover another.
Archaic Scroll2 Gold
After you cast 7 spells, get a random Tavern spell. (7 left!)
Feral Talisman2 Gold
Your minions have +2/+1.
Bazaar Sticker2 Gold
One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
Rendle Sticker2 Gold
Steal the highest-Tier card from the Tavern. At the end of each turn, repeat this.
Macaw Portrait2 Gold
Get a Monstrous Macaw. Your Monstrous Macaws also trigger your left-most Battlecry.
Finley's Helmet2 Gold
After each Refresh, give Murlocs in the Tavern +5/+5 and a random Bonus Keyword.
Rockin' Music Box2 Gold
Get a random Battlecry minion. At the start of each turn, get another.
Ceremonial Sword2 Gold
Whenever a friendly minion attacks, give it +4 Attack.
Colorful Compass2 Gold
Get a random 92. At the start of each turn, get another.
Quilligraphy Set2 Gold
Avenge (4): Your Blood Gems give an extra +1 Health this game.
Alliance Keychain2 Gold
The first time a friendly minion dies each combat, give its maximum stats to a random friendly minion.
Replica Cathedral2 Gold
Your first spell each turn casts an extra time.
Horn of Summoning2 Gold
Get six different Tier 1 minions.
Splinter of Aurum2 Gold
When you have 15 Gold, get a random Golden Tier 5 minion. (Once per game.)
Dragonwing Glider2 Gold
Whenever you play a card, give a friendly Dragon +3/+1.
Bluegill Flippers2 Gold
After you cast a Tavern spell, give the left-most minion in your hand +3/+3.
Shaman Prayer Beads2 Gold
After you buy 2 Battlecry minions, get a random Battlecry minion. (2 left!)
Cliffdiver Sticker2 Gold
At the end of each turn, give your left-most minion +3/+2. (Improved by each Battlecry you've triggered this turn!)
Reusable Batteries2 Gold
The first time you buy a minion each turn, get a Magnetic Satellite with its stats.
Deathly Phylactery2 Gold
Discover a Deathrattle minion. Your first Deathrattle each combat triggers an extra time.
Valorous Medallion2 Gold
Start of Combat: Give your minions +2/+2.
Token of the Old Gods2 Gold
Spellcraft: Choose a minion. Then choose a minion from a Tier higher to transform it into.
Primordial Terrarium2 Gold
After you play an Elemental, your next Tavern spell costs (1) less.
Bartend-o-Tron's Oilcan2 Gold
Reduce the Cost of upgrading the Tavern by (3). At the start of each turn, repeat this.
Electromagnetic Device2 Gold
Discover a Magnetic Mech. Whenever a friendly minion is Magnetized, give it +3/+3.