I like hero powering until it costs 5, that's too much most of the time. I generally use the first hero power for tempo and then, if the game goes badly I use them for more tempo, otherwise I try to discover 5 or 6 drops and snowball the game from there!
minder
Use this Heropower to make strong plays even like leveling on Turn 4 to Tavern 3 while activating the 1 gold HP. After the Heropower cost 5 gold it can only be used in edge cases
Placement Distribution
0.2%
#1
0.1%
#2
0.2%
#3
0.1%
#4
0.1%
#5
0.1%
#6
0.1%
#7
0.1%
#8
Warband Strength
1
2
11
3
21
4
32
5
54
6
86
7
152
8
316
9
600
10
1109
11
1867
12
2757
13
4041
14
5390
15
7090
16
Combat Winrate
100%
1
25%
2
36%
3
41%
4
43%
5
46%
6
44%
7
43%
8
47%
9
44%
10
49%
11
53%
12
48%
13
46%
14
49%
15
56%
16
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