Up to date for Patch 35.0.3 · Latest official patch: 35.0.3 Apr 3, 2026
All Battlegrounds Anomalies
Anomalies are tavern-wide effects that apply to all players from the very start of each game. One random Anomaly is selected per game, fundamentally changing how you shop, fight, and build your board. Some anomalies add unique cards to the Tavern — see all anomaly-related cards.
Regular Anomalies
Darkmoon Faire Prizes
Every 4 turns, Discover a Darkmoon Faire Prize.
Darkmoon Faire Prizes
Every 4 turns, Discover a Darkmoon Faire Prize.
Tips
Each prize can swing the game significantly. Surviving long enough to collect multiple prizes is a win condition in itself — don't throw early rounds for nothing. Note: appearance rate was reduced in patch 34.6.2.
Up-Prizing
After you upgrade the Tavern, Discover a Tier 1 Darkmoon Prize.
Up-Prizing
After you upgrade the Tavern, Discover a Tier 1 Darkmoon Prize.
Tips
Don't delay your Tavern upgrades just to wait for a better prize — early upgrades give weaker prizes, but the tempo loss hurts more. In the late game, if you're stable, an extra upgrade for the bonus prize can be worth it.
Cosmic Duality
At the start of the game, Discover a second Hero Power.
Cosmic Duality
At the start of the game, Discover a second Hero Power.
Tips
Don't overthink synergy between your two Hero Powers — perfect combinations are rare. If nothing obvious clicks, pick a passive option you don't have to think about.
Ban List
As of patch 31.6 (may have changed): 12 heroes are banned as a second Hero Power pick: Lord Jaraxxus, Overlord Saurfang, The Jailer, Professor Putricide, Ragnaros, Tavish Stormpike, Cariel Roame, Sindragosa, Millificent Manastorm, Vanndar Stormpike, Rokara, Sylvanas Windrunner. Artanis and Greybough are banned from getting each other's Hero Powers (patch 31.6.2).
Secrets of Norgannon
Tavern Tier 7 exists. Start with 10 extra Armor.
Secrets of Norgannon
Tavern Tier 7 exists. Start with 10 extra Armor.
Tips
Don't rush to Tier 7 — establish a strong board at Tier 5 or 6 first. Upgrading to Tier 7 costs 10 Gold (same decrease rate as Tier 6). Going too early leaves you weak; going too late means opponents grab the best Tier 7 minions first. Heroes with upgrade synergies gain extra value here.
Double Header
The first time you buy a card each turn, get an extra copy of it.
Double Header
The first time you buy a card each turn, get an extra copy of it.
Tips
Triples become incredibly easy — see a pair in the Tavern, freeze it, and next turn you have a guaranteed triple. Everyone is swimming in golden minions, so power levels across the lobby will be very high. Freezing is a crucial skill here. Avoid upgrading your Tavern without buying a minion first, or you lose the free copy that turn.
Grapnel of the Titans
The first minion you buy each turn is free.
Grapnel of the Titans
The first minion you buy each turn is free.
Tips
Biggest impact in the early game — you can buy 2 minions on Turn 1, or upgrade the Tavern and immediately grab a minion for free. The consistent free minion each turn adds up over a full game, even if it's less flashy than other anomalies.
Perfected Alchemy
Start with a Goldenizer.
Perfected Alchemy
Start with a Goldenizer.
Tips
Save the Goldenizer for a key minion in your composition — a build-defining scaler or a card you've already committed to. Don't wait too long, though, or you'll fall behind while holding it. Think of it the same way you'd use Reno Jackson's Hero Power.
Golden Arrow
Every 3 turns, get a Golden Arrow.
Golden Arrow
Every 3 turns, get a Golden Arrow.
Tips
Free triples on a timer — use each Arrow on a key minion, not just whichever happens to be on the board. Power levels across the lobby will be very high, so make sure your arrows go into something that matters for your build.
False Idols
You only need 2 copies of a minion to make it Golden. Instead of a Triple Reward, get a Tavern Coin.
False Idols
You only need 2 copies of a minion to make it Golden. Instead of a Triple Reward, get a Tavern Coin.
Tips
You lose access to Triple Rewards, so the only way to find high-tier minions is by upgrading the Tavern. Prioritize fast Tavern Tier upgrades — use the extra Gold from Tavern Coins to level aggressively. Games play out similarly to A Faire Reward.
Ban List
As of patch 31.6 (may have changed): Treasure-Seeker Elise, Captain Sanders, Upbeat Impressionist, Elemental of Surprise, Festergut, and Devils in the Details are banned with this anomaly.
Bring in the Buddies
Buddies are in the Tavern.
Bring in the Buddies
Buddies are in the Tavern.
Tips
Buddies appear as regular minions in the Tavern — stay alert so you don't scroll past a powerful one. With 75+ different Buddies in the pool, games can be chaotic. Use them primarily to stabilize through mid-game and go with the flow.
Audience's Choice
At the start of each turn, one player chooses a card for ALL players to get at end of turn.
Audience's Choice
At the start of each turn, one player chooses a card for ALL players to get at end of turn.
Tips
When it's your turn to pick: choose something that benefits the fewest opponents — avoid giving a Mech if half the lobby is playing Mechs. Prefer lower-Tier cards. When receiving: it's free value, but don't build your strategy around what others will give you.
Scout's Honor
Start with a Golden Patient Scout in play.
Scout's Honor
Start with a Golden Patient Scout in play.
Tips
Since you start with the Scout for free, it's easier to justify holding it until it sells for a high-tier minion. The Golden version doubles the Discover value, so holding it longer than you normally would is often correct.
The Yogg-Iseum
At the start of each turn, ALL players spin the SAME Wheel of Yogg-Saron.
The Yogg-Iseum
At the start of each turn, ALL players spin the SAME Wheel of Yogg-Saron.
Tips
High variance — strategic planning is harder than usual since the Wheel affects everyone equally. Focus on adaptability over long-term plans. Players who react well to whatever the Wheel gives tend to outperform those locked into a specific build.
Treasure Hoard
On Turn 5, Discover a Golden Tier 3 minion.
Treasure Hoard
On Turn 5, Discover a Golden Tier 3 minion.
Tips
Plan your Tavern upgrades and composition so you have synergy targets ready for the Discover. A free golden minion that fits your build is a huge tempo swing — one that doesn't can be sold for upgrade money.
Treasure Hoard
On Turn 7, Discover a Golden Tier 5 minion.
Treasure Hoard
On Turn 7, Discover a Golden Tier 5 minion.
Tips
Plan your Tavern upgrades and composition so you have synergy targets ready for the Discover. A free golden minion that fits your build is a huge tempo swing — one that doesn't can be sold for upgrade money.
Treasure Hoard
On Turn 8, Discover a Golden Tier 6 minion.
Treasure Hoard
On Turn 8, Discover a Golden Tier 6 minion.
Tips
Plan your Tavern upgrades and composition so you have synergy targets ready for the Discover. A free golden minion that fits your build is a huge tempo swing — one that doesn't can be sold for upgrade money.
Continuing Education
At the start of each turn, get an Evolving Scroll. Each turn, it transforms into a Tavern spell from a Tier higher.
Continuing Education
At the start of each turn, get an Evolving Scroll. Each turn, it transforms into a Tavern spell from a Tier higher.
Tips
Balance hoarding your Scroll for a bigger payoff vs. using it when you see a spell you need. Generally, hold at least one Scroll in hand until it reaches a high Tier, while being more liberal with extra Scrolls you accumulate.
Money Match
You cannot upgrade the Tavern with Gold. It upgrades itself every 2 turns. (2 turns left!)
Money Match
You cannot upgrade the Tavern with Gold. It upgrades itself every 2 turns. (2 turns left!)
Tips
Tavern upgrades are automatic — spend all your Gold on minions and rolls. With no upgrade costs, the tempo difference between players is smaller. Focus on building a strong board early since you can't rush to higher tiers.
Golganneth's Tempest
Minions cost 2 Gold. You cannot Refresh the Tavern. It Refreshes itself after you buy a card.
Golganneth's Tempest
Minions cost 2 Gold. You cannot Refresh the Tavern. It Refreshes itself after you buy a card.
Tips
Every minion costs 2 Gold — cheap minions are less efficient, expensive ones are bargains. The Tavern refreshes after each buy, so plan your purchases: the order you buy matters since each buy changes what's available.
Timewarp Anomalies
About Timewarp ↗These anomalies directly modify the Timewarped Tavern — the special shop that appears on turns 6 and 9.
Twisting Hourglass
All 4 Chronum this game can be spent at the Minor Timewarp. Any unspent carries over to the Major Timewarp.
Twisting Hourglass
All 4 Chronum this game can be spent at the Minor Timewarp. Any unspent carries over to the Major Timewarp.
Tips
Saving Chronum from the Minor Timewarp to spend at the Major is often correct — Major cards are stronger (Tier 5 vs Tier 3). If nothing at the Minor excites you, carry it all over. Note: some players have reported Chronum not carrying over correctly; unconfirmed fixed as of patch 35.0.1.
Minor Goldthorn Potion
The Minor Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
Minor Goldthorn Potion
The Minor Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
Tips
Golden minions here don't give Triple Rewards, so their value is in doubled stats — not economy. Prioritize minions with strong passive effects or Battlecries over ones you'd otherwise want to triple.
Major Goldthorn Potion
The Major Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
Major Goldthorn Potion
The Major Timewarp offers 5 Golden minions this game. They do not give Triple Rewards.
Tips
Same logic as Minor Goldthorn Potion but at Tier 5 — golden Tier 5 minions with doubled stats are a serious late-game power spike. Prioritize scalers and minions with strong ongoing effects.
Major Waygate
On Turns 8 and 9, visit the Major Timewarp. There is no Minor Timewarp in this game.
Major Waygate
On Turns 8 and 9, visit the Major Timewarp. There is no Minor Timewarp in this game.
Tips
You skip the Minor Timewarp entirely — which means you also miss the 2nd Hero Power it normally offers on Turn 6. In exchange, you get two consecutive Major visits with Tier 5 cards. Plan to have a stable board by Turn 8, and build toward your desired type early: you need 3 minions of a type to get relevant Major offerings.
Unforeseen Portal
Visit an extra Timewarp on a random turn this game.
Unforeseen Portal
Visit an extra Timewarp on a random turn this game.
Tips
The extra visit is a bonus but unpredictable. Try to keep some Chronum in reserve early — if an extra Timewarp pops up before the Major, you'll want something to spend.
Boon of Chronum
You get an extra Chronum at each Timewarp.
Boon of Chronum
You get an extra Chronum at each Timewarp.
Tips
3 Chronum per visit instead of 2 — 6 total across both visits vs the normal 4. This means you can buy one 2-cost AND one 1-cost card per visit, rather than having to choose between them. Prioritize the 2-cost Timewarped cards first — they're generally more powerful.
Oathstone's Summoning
Minor Timewarped minions enter the Tavern pool on Turn 7, and Major ones on Turn 10.
Oathstone's Summoning
Minor Timewarped minions enter the Tavern pool on Turn 7, and Major ones on Turn 10.
Tips
Timewarped minions join the regular Tavern pool later in the game — you can find them through normal rolls. This rewards playing a longer game, so don't overextend early trying to stabilize fast.
Removed from Pool
Eleventh Hour
The first time your hero takes fatal damage in combat, prevent it and gain 11 Gold next turn instead.
Eleventh Hour
The first time your hero takes fatal damage in combat, prevent it and gain 11 Gold next turn instead.
Tips
Removed in patch 34.6.2. The 11 Gold on the turn after survival gave a massive tempo advantage — players could afford to run risky boards knowing they had a one-time safety net. Blizzard removed it to make the anomaly pool "more curated and exciting".
Patch History — Anomalies
View full patch history →
Patch History — Anomalies
19 anomalies active in patch 35.0.3 from Apr 3, 2026